This page was last edited on 18 February 2023, at 20:36. Hi, will this mod get updated when the main mod gets its update? Do read our fullreviewfor the whole story on this mod. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. Why fight WW2, when you can fight WW1 instead? Please see the. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. This can be useful for technologies which use an icon that's not the same as the equipment that it unlocks, such as the landing craft or rocket engine technologies in base game. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. on Paradox technology, Legal HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. I dislike the Congress feature and the civil war so im not huge on playing America. If there are multiple technologies leading to this one within the same folder, the technology will use the same gridbox used in the technology pathing to it that was defined the earliest. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. The veteran alternate history mod on the block. At the time of writing, an update to 1.10 Collie is expected within the next week. Many of the factions will have their own unique decisions and focus trees. He/Him. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? These mods do everything from slightly tweaking key in-game variables to transplanting the game into entirely new worlds. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. If it's not met, then any technology connected to it via path = { } will also become invisible. https://hoi4.paradoxwikis.com/index.php?title=Technology_modding&oldid=58028, Play The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. we didn't, only added techs have a different nomenclature. Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. Adding icons, including the background or the stripes highlighting technologies. If you spot a mistake then you are welcome to fix it. It is kept here for people who want to use it, and for possible inclusion as a mod resource. Press J to jump to the feed. This item will only be visible in searches to you, your friends, and admins. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. If false at some point, the country will be automatically kicked out. If a technology doesn't have any other technology as a requirement using path in any folder where it's placed, then it must have a separate gridboxType definition within the folder's container window. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. Sometimes totally overhauling the game requires a subtle touch. If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology. New comments cannot be posted and votes cannot be cast. Currently compatible with 1.10 Collie. For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. You want this one here. The official subreddit for the Hearts of Iron 4 Mod Road to 56. use the add_to_tech_sharing_group effect to do so. See also: Naval units. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. Youll end up switching sides several times, which can be great fun after all, when youre a master of the game, the only way to have a worthy opponent is to play against yourself. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. This is in addition to the technology's actual description, rather than overwriting it. These are the only ships whose equipment can be obtained through cheat codes. Make sure you dont accidentally download the old version of the mod. There are two primary arguments that modify the cost to a technology. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. The error message complains about something with map error. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. 1 / 2. This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. I try ae 5000 infantry_equipment_1 and it isnt accepted. Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. There are several modifiers additionally, in order to make the AI take the cost, bonuses, and ahead-of-time into considerations. Cities are now expanded into several provinces ramping up the siege drama of urban warfare. This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. This mod is compatible with Version 1.10 Collie & all DLC. Technologies themselves are defined in /Hearts of Iron IV/common/technologies/*.txt files, while their categories and folders are defined in /Hearts of Iron IV/common/technology_tags/*.txt files. Last time we checked, this mod is compatible with Husky 1.9.1. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies. Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? Where can I see the custom equipment added by a mod? Ahead-of-time/technology boost icons the position on the box, the used font, the used GFX. If it's met, AI will also not be able to select the technology to research. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. defined within the interface file of the folder. Hi, is there a way to see the equipment names added by a Mod? One of the things HOI4 lacks is the view of how the general population fares when the world is in turmoil. This command removes 100 of 'infantry_equipment_1'. For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. does it allow tank, ship, and aircraft designer menu? Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. They might as well just ask Paradox to make a new game. If you're looking for equipment codes, check out our equipment names list. Valve Corporation. For example, this can be used as localisation for the English language within any /Hearts of Iron IV/localisation/english/*_l_english.yml file for my_technology_1: If a technology does not have a name defined, it gets 'borrowed' from the equipment that the technology unlocks. It is also possible to use variables within a modifier of the ai_will_do value. The mod is still in relatively early days, and theres only dedicated content up to 1885. The offset in pixels to use a singular unit when positioning technologies. x is left-to-right, y is up-to-down. Press J to jump to the feed. You read that correctly. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. This is typically set to be never true for hidden technologies in order to prevent AI from researching it. A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. The equipment needs of units refer to general equipment archetypes. Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. But you have to go down the Confederate path. It gets unlocked by researching technologies and is produced by production lines. This item will only be visible to you, admins, and anyone marked as a creator. How to use the add_equipment console This guide allows you to quickly spawn equipment in game. This can build up to the max level specified in the building definition itself. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. This mod is compatible with Version 1.10 Collie & all DLC. it must have a separate gridboxType definition within the folder's container window. If it is false, then the technology will be impossible to research through the research menu, but it will still remain possible to research via an effect and it will remain visible in the menu. This is because porting Rt56 USA proved to be too much work. With the mission briefing done, lets ride this tiger, and focus on four salient categories to encircle some of the bestHOI4modsout there. Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. The table below excludes armor designed by the No Step Back DLC tank designer. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. 4. r/RoadTo56. The gridbox is used in order to assign the information used by the folder = { } block later on: centre of coordinates, the size that one unit of x and y represent, and in which direction they aim (necessary for drawing the path). "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. Espaol - Latinoamrica (Spanish - Latin America). Valve Corporation. Create a new text document using word pad or similar software, then copy and paste the below into it: #### Motorized, Mechanized & Amphibious ####, add_equipment 1000 gw_tank_equipment # Great War Tank. add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. All trademarks are property of their respective owners in the US and other countries. Notably, this also applies to the effects of the technology. This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. Valve Corporation. Puts cats on infantry and can't open tech tree, I have some kinda of robot in all places and when I open the tech tree it has like nothing. These container windows for items are not contained within any other container window, rather being defined fully independently. These tactics are defined within /Hearts of Iron IV/common/combat_tactics.txt. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. Doesn't seem to crash when I play normally. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). In particular, there are 3 arguments that can go into folders: Folders need localisation, of course. By default, there can be no more than 3 sub-technologies defined within an item[4]. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. Press question mark to learn the rest of the keyboard shortcuts. There is a legacy version here. However, if the folder has no small item defined in the interface file, then every single technology will use the regular item. In order to define a specific folder's item to use a non-default background, the name of the technology folder can be appended after the word technology, such as GFX_technology_my_folder_available_item_bg. 8 days ago. Keep your eye on this one. This information is usually found on each mods page as they usually list which mods they are able to run with. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. This item will only be visible in searches to you, your friends, and admins. A simple technology folder definition looks like the following: In here, one important thing is the iconType representing the background, in this case called my_techtree_bg. This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. Press question mark to learn the rest of the keyboard shortcuts. If a folder doesn't have specific item slots, these are used for items:GFX_technology_available_item_bg is used for technologies that are shown to be available for the player to selectGFX_technology_branch_item_bg is used for items that are mutually exclusive to a technology you've already researchedGFX_technology_unavailable_item_bg is used for technologies that the country is not yet able to researchGFX_technology_researched_item_bg is used for technologies that the country has already researched.GFX_technology_currently_researching_item_bg is used for technologies that are currently selected by the country. Dont use this mod. This assigns a particular experience type to the technology. For example. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. A technology can have categories assigned to it with categories = { }, where each category is separated with whitespace characters as categories = { my_category_1 my_category_2 }. When changing the define files, make sure to use an override file rather than copying over the entire base game files, as copying over the entire thing will cause crashes even on otherwise minor game updates, which commonly add new defines. That said, this is still a fascinating project, and one to keep an eye on! Usually these are used in trees pointed right from left and down from up respectively in order to make y the direction into which the tree moves. All trademarks are property of their respective owners in the US and other countries. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. This guide allows you to quickly spawn equipment in game. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. Technology-specific icons don't exist for sub-technologies, instead using a set of indices. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. Please see the. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. It also will have to be within a technology folder that's assigned to hold doctrines. In either case, countries can further modify several types of equipment by spending the respective kind of experience. World News brings back the newspaper feature of Victoria II, giving a glimpse into the life of the average person during wartime. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. Within that containerWindowType, a buttonType with the name of the folder (with _tab appended in the end) is used to represent the folder, using my_folder as an example: In here, position = { } controls the position of the folder tab, while quadTextureSprite is the exact sprite used by the tab. For example in the base game we have infantry_equipment_1, etc. This item will only be visible to you, admins, and anyone marked as a creator. In order to assign an experience type to a technology, xp_research_type = army is used. The slotsize = { } argument is used to tell how to translate the technology's position within folder = { } into pixels. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. Were not sure about later versions at this time. The items the icons used for each technology, including the background box itself. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes A family of equipment types share common mechanical parts that make transitioning production between them easier. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. This is done by putting the terrain within the scope of the sub-unit type or category. One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. All rights reserved. Example. If only there was something more immersive? These in particular are, by appearance, regular non-square rectangular land items in base game, such as the one used for Infantry Equipment; however, GFX_technology_branch_item_bg uses a smaller, square, icon since the base game doesn't have any mutually exclusive techs of the larger size. Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. is it possible to find out the name of the equipment from the mods? For example Infantry Equipment 1 is the parent of Infantry Equipment 2. DnD alignment: Lawful Good. This assigns a particular experience type to the technology. research_cost = 1 assigns the base research cost for this technology. This also modifies how the paths are drawn between technologies. This has an effect on production efficency retention. ae 1000 infantry_equipment_3 Kaiserreich asks the daring question of: What if Germany won WWI?. The word equipment after the name of the equipment is not needed here. Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. Unpopular opinion: battleplans are the most fun way to play the game. Having assigned the technology to a branch, whether by having a different one path to it or by having created a gridboxType definition in the interface file, it is possible to define the exact position of the item with folder: In this, the name refers to the folder.

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